Case Study: The Glass Room

The glass room is a collection of artworks which demonstrates how personal data might be gathered and used by companies and other organisations. The exhibition featured works such as   Megapixels, a facial recognition software which scans your face and matches you with a face found in their data base, and Forgot your Password, big tomes … Continue reading Case Study: The Glass Room

Thematic Research: Gamification and online consumer decisions: Is the game over?

This study aims to explore the mechanisms which can impact online consumer decisions through the use of gamification. The study found that Rewards and Challenge were the main two mechanisms which allowed for the increase of costumer consumption. Points , leaderboards and a clear goal were also another medium of affordance which was achieved through … Continue reading Thematic Research: Gamification and online consumer decisions: Is the game over?

Thematic Research: Personal knowledge questions for fallback authentication: Security questions in the era of Facebook

Although this piece of research is a few years old, we did not fail to notice that companies have not done much in order to improve the selection of security questions that their users have to choose from in order to keep their personal banking and other sensitive information safe from intruders. For this reason, … Continue reading Thematic Research: Personal knowledge questions for fallback authentication: Security questions in the era of Facebook

Thematic Research: How Many People – Besides You – Can Answer Your Security Questions?

This article involved a qualitative study which set to explore if participants could guess other people's answers to some of the most common security questions. Such questions could be used when a person needs to access a bank account, or retrieve a forgotten password for an email address. The analysis of this study found that … Continue reading Thematic Research: How Many People – Besides You – Can Answer Your Security Questions?

Exploring Examples: Targeted Attack The Game

As our project will have a narrative/story element within, we decided to look at existing examples of this sort of medium. Targeted Attack: The Game is a narrative experience in the day in the life of a high end app developer and it is the participants job for the app to launch safely without any … Continue reading Exploring Examples: Targeted Attack The Game

Surveillance Ideation

Following further group meetings, we decided to not use our self-performance installation idea but to focus on the matter of surveillance instead. We made this decision as we thought that, although the self-performance idea was interesting for us, it did not necessarily have the thought-provoking impact we would like for our participants to experience through … Continue reading Surveillance Ideation