Access to technical prototype:Input: https://finlaymcbride.panel.uwe.ac.uk/NTTDInput/Output: https://finlaymcbride.panel.uwe.ac.uk/NoTimeToDecline/Github: https://github.com/FinMcB/NoTimeToDecline After the design brief had been solidified and the research started heading towards paper prototyping, programming the technical implementation started at the same stage. P5.js (McCarthy, 2020) was the framework that we worked with as it is lightweight and easy to test early prototyping with as we have had … Continue reading Technical Report
Author: 2qproductions
Thematic Research: How Personal Data is Collected and Used for Profit
In the last years, data has become an asset which can result in massive profit for businesses of all kind. This has resulted in companies creating massive reserves of data for it's potential to generate revenue. But how exactly do companies collect data, and how is profit generated? Data can commonly be collected in two … Continue reading Thematic Research: How Personal Data is Collected and Used for Profit
Thematic Research: More Than Just a Game: Ethical Issues in Gamification
In this paper, Kim and Werbach (2016) discuss the possible ethical concerns surrounding the use of gamification in different contexts. Gamification is the use of video game design such as points, challenges and puzzles which are used to encourage a desired conditioned behaviour from users or participants. Kim and Werbach raise a few red flags … Continue reading Thematic Research: More Than Just a Game: Ethical Issues in Gamification
Handout Leaflet
As our experience would be taking place in public, it's only logical to produce handouts for participants if they are unsure or want to tell other people about Pieces of Me. The leaflet is double sided, the first side showing Rod-Bot and the title of pieces of me with a black background and white text … Continue reading Handout Leaflet
Privacy Policy
At the start of the experience the user will be faced with an iPad, with an intriguing flashing “touch here” screen. Additionally on this iPad there will be a privacy policy button, which will be very accessible and available for the user to read, which will disclaim that by taking part in this interaction and … Continue reading Privacy Policy
User Outcome
Once the user has answered or skipped the 20 questions they wish, their photo underneath will be shown according to how many puzzle pieces they got through, and to finish the experience the iPad will show their name, their % and an exposed stamp to really enforce that they have exposed themselves that much. They … Continue reading User Outcome
Prompts
As well as making the “skip” button very small and insignificant, we have incorporated an “are you sure” pop up which appears as you press skip. This has a big, bold “take me back” button whereas the “yes skip” is small and in the corner. We are using these techniques to prompt the user to … Continue reading Prompts
Question Development
To make our installation and experience hard hitting to the user, we really want them to answer as many questions as we can get them to; preferably all. To make this happen we made very simple and non-intrusive questions such as “What is your favourite colour” and “When is your birthday?” to start off the … Continue reading Question Development
Storyboard Process
For our hi-fi prototype, we had decided that a video demonstrating the user journey would be the best route for us to go down. So for this, we needed to create some storyboards of the user journey but also the video itself. Quincey and Toni worked together on generating a rough storyboard for filming the … Continue reading Storyboard Process
Rod-Bot. Our Little Robot.
Rob-bot is a mascot that we designed to accompany the user through the various questions to make the experience more stimulating. He will also crack puns related to being a robot to add comical relief to the experience, masking how serious the experience really is. His design is a simple one line drawing of an … Continue reading Rod-Bot. Our Little Robot.